Category: Amiga
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Blaze (Re-redux) Part 2
In my last Blaze-related post, I focused on improving performance without disturbing the structure too much. Asynchronous scrolling, dispatch tables, and a handful of other optimisations gave us a smoother, more responsive game. That worked – perhaps a little too well. Once the performance issues were out of the way,…
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Blaze (Re-Redux)
I’ve been somewhat busy working on the next module for Ataru over the past few weeks, so I decided to take a break. I have been writing inordinate amounts of Z80 assembly language, and a crazy thought possessed me: what if I picked up Blaze’s train wreck of a source…
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World Warrior
A few years back I had uploaded a gameplay video of World Warrior, an unreleased Amiga (AGA chipset) game of mine, and every now and again, I get requests to make it available online. I finally did! World Warrior was originally a working title, and the game is to Street…
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Adios Amiga
Really and truly, I never expected the video of Blaze I posted online a couple of weeks ago to generate so much interest. What surprised me most of all is the love Amiga users still have for the machine and how active the community is, to this day! Just the other…
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Blaze (Redux)
After a Saturday night of disk swapping and casual tinkering, I managed to find all the necessary source files for building Blaze. I set up a development environment in an FS-UAE A1200 virtual machine and tried my hand at rebuilding the binaries. I hadn’t expected the process to go so smoothly.…
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It’s alive!
Things have taken a turn for the better thanks to my pals at MNE. They fixed the problem, a faulty power brick, in no time. Thanks Jordan and Stefano! Time hasn’t been very kind to the A1200’s internal HDD. The drive is kaput – most likely a problem with the controller. Source code and assets…
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A trip down (video game) memory lane
This morning I was reminiscing with some colleagues about the golden age of the Amiga, and casually brought up some anecdotes about stuff I had written for it. After some poking I dug up my only surviving artefact from that era: Blaze, a platform game inspired by Sonic the Hedgehog, which I had…