• Meson

    For the last six months or so, I’ve been working with two colleagues of mine on a portable simulation platform called Meson. The platform is feature-rich and will provide a real-time 3D rendering engine, physics and scripting, besides a core set of classes for collections, regular expressions, resource management, maths,…

  • Revolution!

    Colin has added an entry about a game of ours, Revolution!, which was distributed with issue 52 of Amiga Computing, back in 1992. In yet another entry Colin has added links to a digitised version of issue 52 of Amiga Computing and a shot of the page Revolution! was reviewed on.

  • Travelling Salesman Problem Solver

    Added a link to a TSP Solver I’ve just written for a University assignment. I will be adding more to this section once I’ve sorted out the accompanying paper. [Update] Uploaded TSP Solver application version 1.0.1. The new version features a host of new options, including: import of basic TSPLib…

  • NES Emulator

    A couple of years back I wrote a NES Emulator and got it to work pretty well, although definitely not up to the standard of established emulators such as Nestopia or FCE Ultra. It was a very enlightening experience and most of all, fun. I planned to optimise the emulator…

  • Ye olde platform games

    I have decided to upload some screenshots of a game I wrote for the Amiga, some thirteen years ago. The game is called Blaze and the main inspiration behind it was Sonic the Hedgehog, an awesome platform game by Sega. Blaze was programmed entirely in 68000 assembly language using Hisoft’s…

  • Multiplayer Asteroids 3D

    Set up an album with a couple of screen shots from a beefed up version of Asteroids we (we as in two friends of mine, Colin and Gordon, and myself) wrote a couple of years ago. The original Asteroids was translated into the third dimension, with first and third person…

  • A simple ray-tracer

    I’ve set up an album with some output pictures generated by a ray-tracer I wrote for a university project. No big deal, of course – my only regret is accidentally deleting the scene files when backing up the project. The ray-tracer takes all parameter input from a configuration file and…